In the age of next generation audio (NGA), broadcasters are seeking solutions that can remain responsive to the still-evolving expectations surrounding immersive audio production. The amount of interest in immersive audio has been growing for some time. A lot of people are giving very careful thought to how they might deliver immersive audio, and for what types of content.
“Rather than changes to workflows, the lockdown period has prompted a review of business strategies–which is fairly universal in the post-world. But if there has been one particular area in which all vendors have taken action over the last few months it is in terms of supporting increased remote working.”
It is probable that many broadcasters will be taking at least some of their cues in response to the popularity of Olympic Games coverage to be held in 2021. In late 2019, it was confirmed that all audio at the Games would be produced using 16 audio channels, with broadcasters able to subscribe to channel layouts from stereo up to 5.1.4 with extra audio objects. Olympic Broadcast Services has underlined the need to be format-agnostic, so broadcasters will have the opportunity to deliver immersive services using the two dominant formats: Dolby Atmos and MPEG-H 3D Audio.
No doubt the consumer interest in experiencing the Olympics in immersive sound–either via a multi-channel speaker set-up or, more likely, a solitary soundbar–will be monitored closely. In the meantime, vendors are continuing to focus on providing NGA solutions that can, as much as possible, be integrated into existing workflows, and allow engineers to deliver immersive audio mixes without adding unduly to their workloads.
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